If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
How You Are Ranked
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- If you are hovering around 50%, you are in the correct arena for your skill level.
- Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
- If you drop trophies, the algorithm matches you against easier opponents.
The Free-to-Play Dilemma
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.

| System Priority | Significance |
|---|---|
| Elo Rating | The system will always prioritize finding an opponent within a 50-trophy range |
| King Level / Card Levels | Secondary Priority |
The Esports Standard
This is why all true esports tournaments and competitive challenges utilize the ‘Tournament Standard’ ruleset.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.