In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
The Concept of Sight Range
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
Understanding exactly how many tiles a unit can ‘see’ allows you to place distractions at the absolute maximum possible distance.
- Count the squares to ensure perfect placement.
- You must use a stun spell (like Zap) to force it to rescan.
- Flying units often have different pathing rules.
The Geometry of Defense
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| Character Class | Targeting Style |
|---|---|
| Tower Hunters | Completely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures |
| Fast Attackers | Often have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
Practice Makes Perfect
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
If you have any concerns relating to the place and how to use tower rush, you can make contact with us at our web page.