Of all the established archetypes in the competitive arena, none relies so heavily on pure psychological warfare as the ‘Log Bait’ strategy.
However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.
Forcing the Error
They are forced to use their Log to kill her. For more information regarding tower rush have a look at our own web-site. The exact millisecond you see that Log roll across the screen, you deploy your true win condition: the Goblin Barrel.
To master this deck, you must become hyper-aware of the opponent’s hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.
- Never throw the Goblin Barrel if you know they have their spell ready.
- Double value.
- If they refuse to Log the Princess and use troops instead, defend the troops and keep the Princess alive.
The ‘Tricky Barrel’ and Advanced Mind Games
The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.
It is a high-stakes game of poker, played entirely with goblin projectiles.
| The Distraction | How to Use It | What it Achieves |
|---|---|---|
| The Princess | Placed at the bridge to force an immediate response from the opponent | Forces the opponent to use The Log or Arrows, clearing the path for the main attack |
| Swarm Defense | Used defensively to surround and kill mini-tanks like the Hog Rider | Absorbs the enemy spell on defense, allowing a safe counter-push |
The Mental Victory
They will eventually tilt, make a massive mistake out of frustration, and lose the game.
The bait is set; wait for them to bite.