Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
Mastering the Middle
You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
- The ‘anti-lightning’ placement is crucial in high arenas.
- Against fast units like the Hog Rider, you must react instantly.
- Use cheap cycle buildings like cannons for fast threats.
Countering the Artillery
Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.
Similarly, if the opponent is using ‘Spawner’ buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
| Attacking Unit | Placement Adjustment |
|---|---|
| Flying Units (e.g. If you are you looking for more information about tower rush look at our own web page. , Balloon) | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Heavy Spell Push | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
Building the Perfect Fortress
Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.
Practice your center pulls until you can do them with your eyes closed.