Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
- If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
- Don’t waste elixir saving a failed attack.
- It provides incredible defense and stalls the game until you can launch an offensive one.
The Mortar vs. The X-Bow
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
The Mortar’s blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
| Enemy Counter | The Counterplay |
|---|---|
| Heavy Tanks (Golem, Giant) blocking the shots | Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw |
| Heavy Spells (Rocket, Lightning) destroying the weapon | You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
The Mental Toll of Siege
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Welcome to the artillery division.
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