Free-to-Play vs. Pay-to-Win in Modern Tower Rush Games

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The monetization model of competitive mobile games has always been a highly controversial topic.

If your cards are mathematically weaker than your opponent’s, you will lose interactions that you should have won.

The Journey of a Free Player

However, this path requires an incredible amount of patience, discipline, and absolute mastery of a single deck.

Free players must rely on skill to overcome the inevitable level disadvantages they will face on the ladder.

  • Accept that you will lose to overleveled players occasionally.
  • Avoid decks with four or more legendaries.
  • Knowledge is your greatest weapon against whales.

The Whales and Spenders

Technically, most titles in this genre use a ‘pay-to-progress’ model rather than strict ‘pay-to-win’.

A player who drops thousands of dollars will reach the endgame in weeks, whereas a free player takes years.

User Category Edge Disadvantage
Premium User Has access to every possible meta deck variation May struggle in level-capped tournaments
The F2P Experiences massive satisfaction upon reaching the top Locked into playing only one or two decks for years

Conclusion on Monetization

If your goal is to be the number one player in the world on the standard ladder, you will likely need to spend money.

Focus on your own improvement, ignore the opponent’s card levels, and play the best game you possibly can.

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Tony Carmichael
Author: Tony Carmichael

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