DualShockers’ Game of the Year 2018 Staff Lists — Travis’ Top 10

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Like the PC and Xbox versions, players can pick to deploy solo, in a duo, or in a four-person squad. With the PS4 version being a new build, and with no crossplay (unlike Fortnite ), putting together a squad of your friends and peers might prove to be difficult. That’s unless you have a friend group who really wants to play PUBG just on PS4 and didn’t play it until its release on that platform. As someone who knows zero of those people, I had to contend with playing alongside random fo

Despite PUBG’s release on the Xbox One , I held off due to some poor word of mouth on the technical performance and controls. As the battle royale genre grew, so did my doubt that I would ever fall into PUBG should it come to my primary console of choice, the PS4. After having finally played this newly-released version, I’m happy to say that it plays just fine—better than I expected. But as a platform, PUBG missions for PS4 is not something I believe will have any sort of longev

With more powerful smartphones being announced every year, more and more people are gravitating toward mobile games. One of the titles that have captivated mobile gamers for a while is PUBG mobile . A popular online multiplayer game in the battle royale genre, PUBG mobile successfully captures the essence of the original PC and console game “PlayerUnknown’s Battlegroun

Hotline Miami is a prime example of providing a fresh experience to a known formula by using its bold aesthetic to emphasize the gameplay. The bright neon lights, fast movement, and excellent soundtrack slam players with a wave of adrenaline which feeds back into the high-octane action of the gameplay. It’s dedication to the aesthetic of 1980’s America also provided an introspective look into the ultra-violence that permeated pop culture at the time. It’s that blend of tight and memorable gameplay with a nuanced commentary on its subject matter that made it so special and inspired a wave of 80s inspired ga

Being in the vicinity of the school, Pochinki is one of the hot drop spots on the map. It has good loot, a plethora of buildings, and a good chance of finding a vehicle. It is located at the center of the map, which makes it super accessible irrespective of the plane traject

Any schmuck who has played a video game in the past year is well aware of what PlayerUnknown’s Battlegrounds is all about, to the point where the premise has become its own joke template. 100 players drop onto an island, looting buildings and dispatching all enemies, all while the play area closes in, as represented by a shrinking circle. The last person (or group) to stand is the winner-winner, chicken din

Textures can be tricky to max out, especially for those with limited VRAM in their video cards. However, anything with even 4GB can likely max out the Textures setting. Most players are safe with Ultra Textures here, and they would want it at t

Choosing the most important indie game of each year since 2008 is not purely about popularity – though there is some intersection – and there are cases when multiple influential titles were released in the same year. 2016, for instance, saw the release of No Man’s Sky , The Witness , and Inside – all significant indie games that pushed the boundaries of their genres. But certain indie titles did more for the industry as a whole, at times even popularizing or establishing new genres of their

I realize that comparing the graphics and art style of PUBG to the works of Epic Games and Treyarch isn’t exactly fair, but wandering the environment still left much to be desired. Even with that jealousy during my earlier Fortnite days, the look of PUBG has never been one to excite me. I constantly wondered if the visuals would ever improve, whether it would be through more interesting architecture, more distinct themes in maps (rather than just deserts or tundras), higher-quality textures, or even cooler cosmetics that aren’t Suicide Squad -them

There is a whole generation of PS4 owners who are probably way too deep into Fortnite , with that game being their first exposure to the genre. While I wouldn’t count myself amongst them, I cannot imagine that any of those people would choose this $30 experience, with little promise to grow and improve, over triple-A titles that have since leapfrogged over PU

For many people, Halo: The Master Chief Collection was a great disappointment. Upon its launch, the game’s ramshackle online infrastructure effortlessly undermined its glorious promise. After all, who wouldn’t want to revisit those original Halo games on today’s Xbox Live?

Post Processing supposedly improves the game’s overall visuals and lighting, but it’s also one of the most costly settings in terms of framerate hit. How much it lowers the framerate can dependend on hardware, but a lot of players won’t notice much of a difference visua

Braid is the indie classic that arguably started the meteoric rise of the genre. Developer Number None managed to create a game that blended intricate puzzles and a complex story in a way that felt fresh. The story sees the player going to save a princess; however, the twist ending reveals that when rewinding the journey, the player had actually been the pursuer and the knight was the one saving the princess. This directly challenged the idea that players always control the hero in a new way. In a now archived post about Braid ‘s success, developer Johnathon Blow states that Braid was the second highest-selling Xbox Live Arcade game in 2008 and that success brought more attention to what indie games had to of

Agustin Mullin
Author: Agustin Mullin

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