To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
- Never give your opponent a Golem if you haven’t drafted a tank killer.
- Always take the versatile, cheap cycle cards.
- Clog their hand with heavy, useless units.
The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| The Pick | Your Selection | The Gift |
|---|---|---|
| Hog Rider vs. In case you have just about any questions with regards to exactly where as well as the way to work with tower rush, it is possible to e-mail us from the page. Barbarian Hut | Always take the Hog Rider | Give the Hut |
| The Log vs. Skeleton Army | You now have the perfect counter to the swarm you just gave them | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You’re Dealt
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.