Drafting and Deck Building in Tower Rush

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.

Drafting Priorities

The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Deny them synergy.
  • Don’t draft too heavy.
  • Ruin their cycle.

The Art of the Bad Gift

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

Card Pairing The Keep The Discard
Hog Rider vs. Barbarian Hut It is a reliable, cheap win condition Give the Hut
The Log vs. If you enjoyed this write-up and you would like to obtain additional information concerning tower rush kindly see the web page. Skeleton Army You now have the perfect counter to the swarm you just gave them You instantly know one of their cards and have the exact counter ready

Adaptability in the Arena

Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Choose wisely, and outsmart them before the match even begins.

Manuel Newton
Author: Manuel Newton

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