If left unchecked, a single dedicated healer can provide thousands of points of ‘free’ hitpoints to an attacking push, making it virtually unstoppable.
Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.

The Golden Rule: Kill the Support First
You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- Tornado is the ultimate counter to healing auras.
- Splash damage units are decent, but often lack the burst damage required.
- Track their elixir carefully.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
| Threat Level | Healing Method | How to Stop It |
|---|---|---|
| The Melee Healer (e. If you enjoyed this write-up and you would certainly such as to receive even more info regarding tower rush kindly visit our own site. g., Battle Healer) | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Instant Burst | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Surgical Defense
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.