Building a Spawner Deck in Tower Rush

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While many players find the ‘Spawner’ or ‘SimCity’ archetype incredibly frustrating to play against, there is no denying its brutal effectiveness on the competitive ladder.

If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.

Choosing Your Huts

The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.

You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.

  • Never play your Barbarian Hut as the first card of the match.
  • Protect your buildings at all costs.
  • Delay the placement.

Protecting the Engine

Furthermore, these fragile support units act as ‘Spell Bait’; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.

The final piece of the puzzle is a primary win condition that synergizes with the chaos; a Graveyard spell or a Royal Recruits drop works perfectly when the opponent is completely overwhelmed.

Support Card The Logic
Flying Machine Sits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the huts
Mother Witch Turns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board

The Slow Crush

You are daring the opponent to break through an infinite wall of meat shields.

They will run out of spells long before you run out of troops.

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Irving Seale
Author: Irving Seale

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