Defeating Fast Decks in Tower Rush

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From the very first second of the match, they are relentlessly assaulting the bridge with cheap, high-damage units, never allowing you a moment to breathe or execute your own strategy.

This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.

Establishing the Rhythm

The primary win condition of any Cycle deck is out-pacing your specific defensive counter.

By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.

  • If their Bandit is going to hit your tower once, let it hit.
  • Protect your defensive building.
  • Maximize the walking distance so both Princess towers can shoot them.

Surviving Until Overtime

If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.

Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.

The Speedy Threat The Goal Your Hard Counter
Hog / Balloon Cycle (2.6 Cost) Out-rotates your defensive building, allowing the attacker a free, clear path to the tower Use Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely
Bridge Spam (P.E.K.K. To find out more about tower rush look into our own webpage. A / Ram) Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lane Play hyper-defensively in the middle; never play expensive cards in the back during single elixir

Patience is the Ultimate Weapon

If you refuse to panic, their entire strategy falls apart.

Patience always defeats panic.

Greg Newton
Author: Greg Newton

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